Born and raised in the beautiful city of Vancouver, British Columbia, I graduated with a Web & Interactive Media diploma in 2011. Since then I have enjoyed creating and building online solutions. Projects of any size are welcome, so please don't hesitate to contact me if you need help. My passion for technology drives me to create clean, fully-functioning sites and applications for the web and mobile devices.
Web Nuvo is a company who provides a service to small and medium size businesses who are looking to take their presence online. The goal of the site was to display large quantities of information that needed to be present, while keeping the site visually appealing. Using a minimalistic look with small bursts of vibrant colors keeps the site professional and fun at the same time. Keeping all the information in one page makes navigation a breeze while allowing the company to guide the user through the site, dictating what the user sees and in what order.
A mini-site for a mobile game application currently being sold on the Android Market. Sudoku Elementals is a virtually limitless version of the popular puzzle game Sudoku. The mini-site's role is to give users a taste of the game's overall feel. It also aims to build interest by allowing users to try a demo of the Actionscript 3.0 based game.
This Tablet Optimized prototype was developed as a rough test project intended to be created in the future. It includes a responsive layout with touch capabilities for mobile. A slider is used to expand and contract the different parts of the object on display. This project was built with jQuery and jQuery Mobile both chosen for rapid development.
Northleaf Foods is a food distributor in Vancouver, BC. The site is a template driven e-commerce site full of features. The site includes a shopping cart, catalogues, FAQs, secure zones with login, contact forms, and much more. Each of their many products are able to be input into the e-commerce system and be sold immediately.
Dawn of Cimmeria is an online game created by a group of indie game students from the Art Institute of Vancouver. Their game was chosen to be presented at the annual game expo E3. The site was constructed as a mini-site to promote their game at the show. The site showcased information about their game including, lore, social networking, and multimedia.
In the spring of 2011 Research in motion put out a competition for the release of their new tablet the BlackBerry Playbook. The competition was for any developer who developed an application for their new app store would receive a playbook for themselves. Deciding to test my hand at developing a simple game in Actionscript 3.0 for the app store by the specified deadline, I finished my first mobile application ever in the allotted time frame. Receiving a device in the mail shortly after its release. The game was a simple line-draw game where the goal is to get the ball all the way to the goal in the longest amount of time possible. The longer it takes, the more points earned.
A fun rendition of an classic game. Built in Actionscript 2.0 under the guide of our teacher, each student made their own version of space invaders. The goal of the game is to eliminate the enemy waves while achieving the highest score possible.
As a final project, I wanted to create a mobile application to stay up to date with the current trends. I chose to create an application that can be useful by a wide variety of people. Built using Flash Builder and Actionscript 3.0 I ended up creating a tracking app where users could keep track of items by leveraging the devices SQLite database and other functionalities such as the Camera UI. Keeping the app general meant it could be themed for a variety of different topics. The particular theme of this application is for tacking various wines.
Jerky Jockies is the brainchild of a group of students and a teacher delving into more advanced application of Adobe’s Flash platform. Using Flash’s ability to communicate Peer-to-Peer (P2P) the group set out to build a game where players would use their mobile devices as controllers to play a multi-player racing game on a single screen. For our application we chose horse racing as it seemed appropriate, where horses are raced by shaking the mobile device triggering the devices accelerometer propelling the horses towards the finish.